Latest Posts
[Devlog] Kingdom Come: Deliverance II - Building a Proper Third Person Camera

Building a 'proper' third-person camera for Kingdom Come: Deliverance II - One that does not suck.
[Devlog] Kingdom Come: Deliverance II - Customizing the View: TPV Offsets, Input, and What's Under the Hood

Following up on the TPV toggle: a technical deep dive into implementing custom camera offsets in Kingdom Come: Deliverance II.
[Devlog] Kingdom Come: Deliverance II - Never Lose That Canker's Mace Again!

How losing a mace in Kingdom Come: Deliverance II turned into the Loot Beacon mod, from Lua scripting to color accessibility.
[Devlog] Kingdom Come: Deliverance II - Finding the Third-Person View Toggle Flag

Enabling Kingdom Come: Deliverance II's hidden third-person view: a walk through memory, vftables, and pointer chains.
[CryEngine] Kingdom Come: Deliverance II To The Rescue?

Kingdom Come: Deliverance 2 runs on a forked CryEngine, built with licensed source access. A look at what the engine can still do.
[CryEngine] A Cloud Over Crytek?

With Crysis 4 paused and staff affected, questions arise about CryEngine's long-term development.
[CryEngine] Eye of the Engine: The Camera

Unpacking CryEngine's camera system, from raw input signals to the rendered image.
